Quote: I found the bug with the wrong high. Following workaround should work till the update: Delete the following line in the icx_terrain action in the exported script:
Quote: my.z = my.min_z;
This works, as far I tested it now, only for terrain properly. Within a tiled model-terrain there are still gaps.
Possible reason: the terrains have, without exeption, a common NULL-bottom. The models don't.
A solution: add a vertex to each model prototyp at the origin which can't be effected by the modifications within IceX2.0. But, I don't know wether this could effect the collion of the models.