yep loco thats what i already do, i ONLY send updates once entities start moving. when they stand still i of course dont update. i just use send_skill from the movement part of the statemachine.

however i have currently to send all positions to all clients with send_skill because there is no send_skill_to if there where something like this i could send updates to the clients who really need it because they see this entity moving. but well maybe this will be implented in the future somehow someday far away from now in another infinite galaxy.