If I apply a 64 or 128-sized SHADED texture to a block in a loaded 2nd level, everything is fine. If I use a SHADED 256x256 bmp or tga, walk through the level and come across the block, the engine will crash. Why is this?
Do I have to put some flag on or to set some variable? Had there beeh any known bug with the A6.22 version, which I still use?