Into the land of FelledSpell, you find yourself at the start,

to begin walking along a road entering a magical forest, soon to be met on the way by Nyara and Cui, who are also new to the land. She tells you everyone she has met along the road has said that they’re afraid of a mysterious, evil wizard and that the land is called FelledSpell because its real name has been lost to all knowledge.

She tells you she is a powerful Sorceress who was working out a spell in her castle when something went wrong. The next thing she knew, she woke up on a hill a day’s travel to the west.

In reality she is a wizard’s apprentice who was playing with things she should not have been, the consequences being that she had cast herself into this place by accident. In truth she has some skills that are beyond her years but, since she is young and inexperienced, she will need your help to figure things out. (This may be found out anytime in the game or possibly towards the end to help set up the three endings.)

She will often get you into trouble because of her curiosity, which is what caused her to be in this situation to begin with. Nyara is bold in the heart because her teacher, a master wizard, is a powerful force to be reckoned with who serves the side of good in her homeland.

Nyara tells you that she has decided to uncover the mystery of this evil wizard who plagues the beautiful lands of FelledSpell. Here she asks you to join her. This will serve the game using her to teach the user interface, how to interact with her and with Cui. When the player is ready, they begin their adventure and make their way down the road.

Coming upon a garden further down the road, while still in the distance they see a small creature run into the middle of the garden and stop suddenly shaking in terror, following close behind is the evil wizard. He does not notice you or your new companions as he speaks to the little creature.

“Little pretty things, little fuzzy things does make me ill, words too the Princess loved so all now succumbs to my will”.

With that the wizard waves his wand and the little creature turns into a hideous monster that groans and runs off out of the garden. He openly laughs hysterically leaning back his head and then disappears in a flash of smoke, his laughter still echoing while it slowly fades with the wisps of smoke dissipating in the gentle breeze.

Who is this evil wizard? Why is he doing this? You will have to wait for the game to find out


A.Russell, the rest really depends on how you set up the language learning system. Are you going to be teaching words? Sentences? Common things, modern technological things to be written into the story too? Since it is a future world of our own I suspect there will be some existing modern machine type things to discover as well?

For consideration:

Note: User Interface is driven by making decisions for Nyara and Cui to interact with the world. Except for controlling Nyara's movement, the User will not have a direct interface with the world except for typing in requests and responses to prompts. Main Objective: to discover the lost name of the lands and defeat the evil wizard.

Note: eating the good mushrooms (or things) will open up hints, eating the wrong ones will cause Nyara and/or Cui, depending on who is brave enough to taste, to experience the silly things that happen. Sometimes if you are unsure that Nyara should taste, touch or sniff, you can make sure to have Cui be the test victim, however you will get less of a clue this way.

Note: Signs could use international symbolism for general words like danger, or poison. Points could be accumulated for finding additional words in English that have similar or the same meaning. Words could also be worked like a puzzle, starting off jumbled for higher levels.

Note: There will also be flowers to pick, with colors to be spelled out, along with other things that smell to be smelled out (plus textures to be felt out?). If you come upon a house, there should be utensils and everyday objects to also be “discovered”.

Is the whole world going to be interactive, tied in with words and sentences as well? Plenty there is, to be worked out.


The rivers of time erode away the mountains of existence...