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Nice man. More impressive than my coding work. The level is exremely dull though and the textures are plain. The reciol effect is nice but make sure it varies with each weapon (example rifles should be more accurate than sub machine guns). Also make sure the shots don't go outside the circle.

Some brass and kickback effects would look great. The muzzle flashes look nices, but they don't seem scaled right to the weapons. The flash off the assault rifle should be larger and the flash from the sub machine gun should be smaller.

You've got a real nice start here dude. Definately more impressive than my first game (without template). Hope my imput was helpful.




I'm taking all of this onboard. Well, first of all, of course I will have different accuracies and recoil for different weapons. In fact this is the whole point of it all. I will give each weapon advantages and disadvantages based of rate of fire, recoil, staring accuracy (some guns have amazing accuracy but lose it very quickly once you begin firing).

As for shots going out of the circle, that isn't necessary. Imagine a shotgun. Shots are spread veery far. The circle would have to be huge to show this accurately. Another thing. As the distance increases, so does the inaccuracy. So while at point blank range it will be inside the circle, at 100 - 200 quants it will not.

Brass I plan to add. After all, what's a game without empty cartridges flying out? It gives the game it's feel. The guns also have kickbakc already, it's just that the screenshots don't show this. This happens as well as the general vibration for each gun, and also varies depending on the gun (this also gives the gun their unique feel). I've added a variable for each gun controlling the muzzle size, it's only that I haven't tuned it to perfection yet. I will even have different muzzles for different guns (again giving it's feel).

As for how long I've been doing this... About a month now, including the time I used to get to grips with 3dgs and it's script. I know the textures aren't very good. At the moment I'm more of a programmer than an artist!

In any case, thanks a lot for the feedback... Hopefully you can see more of this when I release a video .

Last edited by vartan_s; 06/28/06 20:07.