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Re: Angle of Attack
[Re: TFitty_Games]
#79734
10/29/06 12:12
10/29/06 12:12
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Joined: Apr 2006
Posts: 265
vartan_s
OP
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OP
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Joined: Apr 2006
Posts: 265
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Quote:
your game would look 100 times better if you had some level making skills
Sad but true. The thing is, I'm no artist, I'm only a scripter, so in terms of gfx I am a complete newbie. Maybe after I get this demo out, people will be more convinced to work with me and maybe I can get a level designer.
About being the good side, it doesn't matter for me, as long as you manage to kick enemy a**. The grunts running away from you in Halo was a nice touch for example.
As for intense AI, I want this to be a free game, made from free resources, intense AI isn't free. And I'm guessing good AI is a lot harder than MP. You can always make it better, add more things, and if it's badly programmed it affects gameplay (in my opinion) in a much bigger way than badly programmed MP.
It's not entirely clear where I'm going from now. In any case, I don't think I'm going to have the time to present to you an entire storyline with missions etc everything. If I do have bots they'll probably be used in an MP environment eg deathmatch or capture the flag.
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