I agree. But I also see the difficulty of dealing with unruly meshes. No problem really. I am not using dynamic shadows in 3DGS anyway, they seem too fragile. Especially given the import difficulties of models created outside of MED. <g> Works great as a fast prototyper though. The models seem to work fine in other renderers, shadows and all. So no biggy.

Thanks to everyone for clarifying and confirming.


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5