I agree. But I also see the difficulty of dealing with unruly meshes. No problem really. I am not using dynamic shadows in 3DGS anyway, they seem too fragile. Especially given the import difficulties of models created outside of MED. <g> Works great as a fast prototyper though. The models seem to work fine in other renderers, shadows and all. So no biggy.
Thanks to everyone for clarifying and confirming.