Now it works, FF effects are case-sensitive forgott it
Code:

material mtl_lightmap
{
effect=
"
texture entSkin1;
texture entSkin2;

technique lightmap_mapping
{
pass p0
{
texture[0]=<entSkin1>; //Try texture[2] if it donīt do itīs job
texture[1]=<entSkin2>; //Try texture[3]


colorArg1[0]=Texture;
colorArg2[0]=Diffuse;
colorop[0]=add; // add vertex lighting to shadow map


colorArg1[1]=Texture;
colorArg2[1]=Current; // (shadow map + vertex lighting)
colorop[1]=Modulate2x; // modulate color map with (shadow map + vertex lighting) (Test Modulate4x / Modulate2x / Modulate)
resultarg[1]=Temp; // output to temp register


colorArg1[2]=Texture;
colorOp[2]=selectArg1;

magfilter[2]=linear;
minfilter[2]=linear;
mipfilter[2]=linear;
texcoordindex[2]=1;


colorarg1[3]=Current; // unshaded color map
colorarg2[3]=Temp; // shaded color map
colorArg0[3]=Texture; // luminosity map
colorop[3]=Lerp; // interpolate between shaded color map and unshaded color map depending on luminosity map

magfilter[3]=Linear;
minfilter[3]=Linear;
mipfilter[3]=Linear;
texcoordindex[3]=1;
}
}
";
}