Hi,

I created about 30 textures now. Some of them will be improved later on. I will create an example level to see what textures really are needed.

Most textures have big texture size like 2048 x 2048. So it will be possible to use them also in a 3d rendering application. There are color maps, bump maps, normal maps and sometimes even specular maps. Often a generic specular map or the bump map is sufficient for specularity.

Here are some "exotic" textures to give you an idea of the latest work:










Let me know if you have any particular suggestions.

Best regards,
Frank


Models, Textures and Games from Dexsoft