Thanks for giving critics. I appreciate that.

I started yesterday evening to create some dirtmaps. Here is a first try. This is still not finished. I have to create more specularity at the edges and some special "wounds", scratches and so on. I will update you with infos later on.

I think it is best to provide both: used and clean versions of the textures. That will lead into a really big package (textures have 2048 pixels). Dirty textures will need another bump or specularity map.
So it might be that we have to ship it via CD or DVD. We will see.





Frank


Models, Textures and Games from Dexsoft