Hi,

I did 3 new textures again and will stopp now. I have 60 base textures with additional height, normal and specularity maps. Sometimes I even added another dirty color map. So this pack will include something about 250-300 textures.







I am writing a tutorial now for the beginners to show how to apply those kind of textures to game engines (especially for Gamestudio, since in Beyond Virtual or Lawmaker it is only a simple texture assignment).

I also will show examples for getting specularity maps into an alpha channel with "The GIMP".

So maybe the first ones can lay their hands on this pack even this week.

Best regards,
Frank


Models, Textures and Games from Dexsoft