Hi ulillillia, I think your biggest problem is that you haven't really listened to the advice in this or your demo thread. You'd better, go back and list every helpful hint or criticism that was made of your game. And implement it asap. Then listen to every point given for marketing and make them so.

1) You’ve got to improve your product as advised.
GUI needs help? Visual queuing? Sound queues etc.

2) You have got to give powerful reasons to buy your game.
Why is it unique? Who would find it fun? Who is your target market?

3) You have got to give something free away with your game.
Like the software, or Models or Limited time discounts or something.

4) You have got to learn to market not just create a nice demo film.
5) And you have got to spend as much time with marketing as you did with developing.
6) If you can't do this find someone to market it for you their are at least 2 different successful game development teams that use to offer this, look in the AUMs.

Reread what Lion Ts had to say. These are part of the keys to marketing.

Quote:

Quote:


the best advertisement is to make a good game, that people talk about




NO.
you can sell even bad one. good promotion is a trick. hide weak sides (call them 'futures' ) but show strong and interesting one. write articles about new way or new generation or new but not for everyone... make offers (limited in time, for example), gifts(buy one, take 2!!! or something else),...; prepare ground for talking about!
Each goods has the buyer, sorry for my English.




Here are some links that might be helpful.

http://www.jolaf.com/resources/marketart.html
http://www.freeware-guide.com/top10sws.html
http://www.winsite.com/


To bad theirs no marketing 101 sticky, or forum.


I'm half sure you will just look for what’s wrong with this post rather then try to understand its intent, but hopefully this does some good.


Guardian

Game Models