Always best to look ahead.
My guess is that 64-bit *may* be more standard in 2008, but I'm not sure if games at that time will take advantage of 8-GB of (RAM) memory.

The nice thing with using a 3d engine like 3DGameStudio is that, when we do change to a 64-bit engine, your projects will automatically use that (no need to change your code).


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