i don't mean procedural textures (though probably they will become more and more useful for realtime too).

currently my exporter only cares for color maps which got assigned in blender's uv-editor. it would be nice if it could also recognize bump maps, specular maps,... and other settings in blender's materials and then automatically choose and set up the right shader template for exporting.

ok, in case i need some test models i will contact you.