vertex weighting, would make import of models to med, who are rigged and modelled in maya/max easier...

also, would make ragdolls better possible if the bones system would be updated with a code in which you can directly set a bone point to a specified point

(
kinda like vec_set, but maybe bone_set then

bone_set(entity, string_bone_name, vector_position)

that would be very usefull!
)

regards,


Formerly known as dennis_fantasy
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