vertex weighting, would make import of models to med, who are rigged and modelled in maya/max easier...
also, would make ragdolls better possible if the bones system would be updated with a code in which you can directly set a bone point to a specified point
(
kinda like vec_set, but maybe bone_set then
bone_set(entity, string_bone_name, vector_position)
that would be very usefull!
)
regards,