I've not updated in some time, so I don't know for certain if this has been implemented or not, but some sort of "target" function would be fantastic.

Something like

view 1stPerson
{
....
target = player;

}
or 1stPerson.target = player;

You get the idea.

This would be absolutely fantastic not only for views, but to point entities at other entities (ex. during combat, you set the player target to the monster, and the player constantly faces the target.

I realize this can be done via vec_to_angle et al. but having a .target handle the angles would be a lifesaver for a lot of people.


Read the manual, it's a good place to start learning ~ ulillillia