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Re: What's next?
[Re: ventilator]
#96827
02/21/07 16:36
02/21/07 16:36
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Quote:
once 3dgs flawlessly supports arbitrary level geometry
Hey! Cool ventilator, I think I understand what you mean, but to be sure-- can you esplain what is arbitrary level geometry? Like levels with scene management´? (er ABT-Octrees, eg something better than BSP?)
A feature I would love to see is lightmapping on levels made entirely of MDL files.. or some way to turn those levels into the ABT format with all the different texture mappings intact... not having lightmaps on my mdl levels are kind of a bummer, and instead I either have to bake them in or use dynamic lights.
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