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i cant understand why so many people want to see a softshadow next... template games will not look better with softshader or bloom. i would rather see any real improvement in the engine than anything that can be scripted with c or put in as shader already.




Soft shadows and bloom are a couple of options which probably need to be implemented as an in-engine feature. They do add a lot of extra oomph to even mediocre looking scenes, and they're standard in most titles these days.

I voted for 2D improvement, however I'd change my vote to vertex weighting, now. It's fruitless, though given this is in beta test, now. In fact, it looks like most of the features on the list are either in development, in beta, or finally made the forecast page.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links