Allright. THanks for clearing that up.

I donīt want to make anything bad. I also think that soft shadows for dynamic model rendering are a good thing.

But here is why I am so afraid of dynamic shadows. This is a demo of crytek, I think one of the best real time render engines, and I also think it has the best dynamic shadows. The point is they look awful compared to static shadows because they are flat. There are no light in the shadow. I mean a real shadow is created by much light which gets reflected by all "walls". It doesnīt matter if itīs sunlight or if itīs a lamp. A shadow has almost never the same color in itself. Well, maybe even never. I mean the reflected light will reach the shadow somewhere more somewhere less.

Thatīs why I think soft dynamic shadows are no advantage for static models. Anyway, here is the link to the movie which made me think dynamic shadows are bad for enviroment:
http://www.gametrailers.com/umwatcher.php?id=44386

http://www.gametrailers.com/umwatcher.php?id=44370

I have seen good dynamic shadows in Severance for example. But as far as I remember they used dynamic shadows only for characters and items. But for enviroment static shadows look better as far as I can see. By static shadows I mean also textures drawn by hand inclusive shading.


:L