I'm not sure how it would work, or how well it would run for that matter. You could try saving buffered frames and blurring at a high RGB value and cyle the frame over your layer 0 frame(uhh game screen)this could also generate a motion blur. I think there is probably a faster way though....,but I know next to nothing about material effects so...


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/